Living on the edge! Mirrors Edge Review

The game starts off as any other well designed game does by taking you through a quick tutorial of the controls to get use to them, although they are basic even though you have numerous of moves and melee attacks to choose from and combine.
You play as a female package delivery runner called Faith which she uses rooftops and other various locations to get to her destinations by using parkour (free running), the game play is really smooth and easy to control. You have to build up your movement flow which makes you run faster and easier for when you are running along rooftops, sliding under low pipes and jumping over fences, you can also find small boxes which can help your flow to get on roofs quicker rather than stopping and trying to scramble up onto it.

There is no map to follow in game instead you get guided by runner vision which is red coloured objects to lead you to various mission points and you also get to choose your own paths to get to your destination’s.
The choice of FPS perspective was a great idea for this game making you feel you are more in the game especially when jumping from roof top to roof top or sliding down a cable just doesn’t look down! DICE has put great detail into this game ranging from the beautiful vast world of building and locations in there full H.D glory.

The use of sounds has been no expenses spared the real world sounds are awe inspiring even down to sounds of your trouser legs rubbing on each other and even the squeaking of your shoes.
The main part of the game is for you to run away and not stay and fight which is optional for those who like to stay and kick arse or to run away like a little wimp.
There is a big range of combination melee attacks to use but you could just simply run up or sneak up to a blue (police) disarm him take his weapon and shoot him and use it to take any other blue’s down, one disadvantage though for carrying a weapon is that you wouldn’t be able grab onto higher ledges or railings which DICE was intending to use because to give the game play its own way for a fps and more of a real feel.
Review By: Dean Pritchard

